﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[UIAssetInfo("game/test.bundle", "TestWindow")]
public class TestWindow : UIWindow
{
    public override EWindowLayer ELayer { get => EWindowLayer.WINDOWS; }

    public void OnCloseClick()
    {
        UIManager.Instance.HideWindow<TestWindow>();
    }

}
